Duflangus — ART 2704
Duflangus
ART 2704 · Spring 2026
March 15 – 29
Specimen Classification: p. duflangus

A duflo (p. duflangus) is a speculative microorganism that can unlock time.

Behavior is based on motions observed, recorded, “scored,” and programmed by a human proxy.

The score, recorded in your codex duflangus, serves as the blueprint for their forms.

To conjure a duflangus, you open a portal simply by pausing to observe motion.

The act of stopping and truly looking marks the beginning.

This is when the first piece takes shape.

Set aside pages in a sketchbook reserved exclusively for this project

as your codex duflangus.

Your archive for scores and observations.

Six to nine scores are needed to create enough components for a successful duflo.

You can start constructing your duflo’s parts on the same day you score them,

or wait until all your motion studies are collected.

Let your curiosity guide you!

1: Observational Research

Prioritize the non-human.

Attend to motion that unfolds without regard for your observation.

2: Notation

Invent a system that makes sense to you.

For a path, consider a sequence of dots on a line.

Timing: The space between dots

Force: Weight of the mark

Direction: Line trajectory

Acceleration/Deceleration: Taper or spacing

When you draw motion, you are not drawing the object.

You are drawing the essence of its movement.

Capture what you sense and observe.

Drake Mallard (Duck)

The duck moves with abrupt acceleration and a long deceleration

as he glides across the pond.

How do you visually show this?

Perhaps with a waveform?

Velocity can be shown with a taper.

What happens when the mallard sticks its head in the water?

Do the legs come up?

How do you note these secondary characteristics?

Crosswalk

13 students pass a point on the ground at different intervals.

This might be represented by marks that cluster over your observed time.

Some are on the phone, some are talking to each other,

maybe some have their arms crossed and are tired of the grind.

Maybe one of them is clumbering.

Each of these observed elements describes a moment in time.

It is all data for your motion.

Traffic

The same logic applies.

Though you might choose to observe only gray cars first, then red ones.

How do you differentiate one moment from the next, despite their similarity?

Crow

A crow can be observed in a number of ways.

The number of caws in a one-minute span.

The number of flaps vs glides.

The number of crows.

Each type of data provides you with interpretive material.

This guarantees, in theory at least, that each student’s organism differs from each other.

The form follows the motion.

Because you already know how it moves, build a body around those motions.

Your organism is microscopic.

It is fictional.

Beyond that, you decide.

Let the observed rhythm guide the morphology.

The motions you collected tell you what the creature looks like.

A slow, heavy sway suggests mass.
A rapid flicker suggests cilia or membrane.
A lurching burst suggests a limb that pushes.

Modeling a microorganism that moves according to a random score.

One part moves at random like traffic;

perhaps this is how it bends in the middle.

Another component is the number of caws you observed at odd intervals,

while an antenna has 9 hairs that all move back and forth

according to foot traffic patterns on Draper.

And the whole thing spirals according to the sinus

of a drake mallard’s glide across the petri dish.

The marks on your map are the animation’s keyframes.

Artists have long used scoring as a generative tool.

Yoko Ono’s Grapefruit is a book of scores.

Sol LeWitt’s Wall Drawings famously used instructions for others to execute.

In making duflo, you have a dual role:

the score is the work, and your execution is its interpretation.

Each result should reflect the unique fingerprint of its moment.

Codex Duflangus

Six to nine motion scores, hand drawn.

Turn in images of all pages on Canvas by Sunday March 22.

Creature Design Sheet

Sketches of your duflo with annotations connecting each body part to its motion source.

A diagram, not a beauty drawing.

Animated Duflo

One creature, modeled, rigged with FK, animated in Maya.

Looping motion.

Clean Outliner.

Each body part carries its own observed motion study.

Rendered GIF

540×540.

24fps.

5 to 10 seconds looping.

Arnold render, PNG sequence, GIF in Photoshop.

Under 8 MB.

Posted to Discord.

Due Saturday March 29.